Prior to the purchase of any console, games are what draw in the crowd. For the PS Vita, there were many high quality titles to look forward to at launch, but some weren’t available day one. Gravity Rush was one of these titles and after months of waiting, the fans could sink their teeth into the meat of the game.
I was included in the group of salivating fans: replaying trailers, watching japanese gameplay, absorbing whatever media I could for the upcoming game. Gravity Rush was the reason I bought a Playstation Vita. However, when the time finally came for the game’s North American release, I did not find myself engrossed in the experience. I cannot explain why, but I only played an hour or so before putting it down for quite some time. In fact, I sold my first Vita along with Gravity Rush and didn’t look back until the beginning of 2013. I later returned after my second purchasing of a vita but, again, there was nothing that drew me into the experience. At the same time, I was really hoping to enjoy the game. Finally, on my third attempt, Gravity Rush and I clicked.
Third time was the charm in my attempts to connect with Gravity Rush. After restarting the game and forcing myself to master the controls prior to advancing in the story, I couldn’t put the game down. Gravity Rush offers an experience you simply cannot find anywhere else. The one specialty Gravity Rush offers – the ability to control gravity – is simply too unique and entertaining to get over. By the end of the story, I could still find myself having a blast flying through the air and plummeting from enemy to enemy at max speeds.
Gravity Rush features a story that is puzzling, to say the least. The main character, Kat, has wound up with amnesia and very little is ever revealed about her past. The floating world she wakes to has been split into pieces, all surrounding a giant mysterious cylinder. Throughout her story, she works to piece the world back together and help the people in need. The missions themselves are rather repetitive. Many of which are “kill X number of enemies” or “go to X location”. However, the environments vary more than expected which was enough to keep the game feeling fresh.
Outside of the story, Gravity Rush has an assortment of side missions to be unlocked; all of which are timed. It’s this timing based mission that personally kept me playing Gravity Rush. By the time I had earned gold medals on all of the side missions, I had mastered the game’s mechanics. I could use the Vita’s gyroscope in tandem with the second analogue stick to maneuver. It’s a feeling that no other Vita game has given me, at this point.
Gravity Rush isn’t without flaws. As I said, the nature of the game is rather repetitive. From both missions to gameplay, there isn’t much that changes throughout the game. Kat gains a few abilities she didn’t have initially, but even those are used fairly infrequently. The story isn’t the easiest to follow, as it deals with multiple dimensions and a main character with a mysterious past, however it’s still intriguing and left open enough to warrant a sequel.
Being made for the Vita, Gravity Rush is meant to be played in bursts. Pick the game up every once and a while and play through some of the side missions and maybe a story mission. Personally, I sat down and beat the entirety of the game (including all of its downloadable content) in about three days. I logged just under 20 hours. It took three tries for me to be able to do so, but the third time was the charm.
Gravity Rush is currently free for playstation plus members at this time (9/2/13), but it can also be found for around $20 on multiple websites. I highly recommend Vita owners give it a shot, and maybe two or three if you don’t bite on the first attempt.